Four in a row · for iPhone, iPad & Mac

The classic game of four in a row, made with care. Real board graphics, recorded sounds, a 3D intro and a computer opponent built on the mathematics that solved the game.

iPhone, iPad & Mac1 or 2 playersEN · DE · FR · IT · ES · HU · KO

The game

What’s inside

3D intro flight

The camera flies through a hole in the board, once around it and down into a column, while the title drops in letter by letter.

Five playing strengths

From Beginner to Very strong. At the top level the computer draws on a book of more than 60,000 proven openings.

One or two players

Play against the computer, against a friend on the same device, or on two devices nearby – no Wi-Fi network needed. Against the computer, one tap takes back your last move.

Timed games

Two clocks count down to a tenth of a second. Only the clock of the player at the turn runs. Out of time means game lost.

Real sounds, own music

Every falling chip is synchronized with a recording of real chips. Each screen has its own soundtrack.

Statistics

Your wins, losses and draws against the computer for every playing strength, as animated donut charts.

Smileys that read the game

Next to the board, a smiley for each player shows how the game is going.

Made for iPhone, iPad and Mac

Landscape and full screen, in English, German, French, Italian, Spanish, Hungarian and Korean.

Screens

A look at the game

Game screen: the board with yellow and red chips, a yellow chip waiting above a column, clocks and smileys at the sides.
Mid-game: Yellow is choosing a column while the clock runs.
Win screen: four yellow chips in a diagonal row light up, the text “Yellow wins!” below the board.
Four in a row: the winning chips light up and the result drops in.

Quick guide

How to play

The rules

  1. Yellow and red take turns dropping one chip into one of the seven columns. The chip falls down to the lowest free space.

  2. The first to get four chips of their color in a row, horizontally, vertically or diagonally, wins.

  3. If the board is full and nobody has four in a row, the game ends in a draw.

Horizontal
Vertical
Diagonal
Draw

Dropping a chip

  1. Put your finger on the board: your chip appears above the column under your finger.

  2. Move your finger left or right to choose the column.

  3. Swipe down a little and the chip drops into the column. If you lift your finger before that, nothing happens.

Playing on two devices

You need two iPhones, iPads or Macs with Connect4 Vanilla close to each other. Wi-Fi must be switched on on both – a Wi-Fi network or an internet connection is not needed. The first time, allow the app to access the local network.

  1. On both devices, choose “2 devices” as game mode in the menu and tap “New Game”.

  2. One player taps “Host a game”. The device then waits for the second player; its name is shown at the bottom.

  3. The other player taps “Join a game” and then the name of the first device. The game starts as soon as the devices are connected.

The settings of the hosting device apply: colors, who starts and the time. After the game, choose “Rematch” on both devices to play again – then the other color starts.

Good to know

  • Against the computer, it makes its moves on its own: its chip hovers above the chosen column for a moment before it drops.
  • Against the computer, the undo arrow next to the “X” takes back your last move and the computer’s answer – whenever it is your turn.
  • In a timed game, your clock only runs while it is your turn. If your time runs out, you lose.
  • The smileys next to the board show how the game is going for each player.
  • After the game, tap the screen to empty the board. The “X” at the top right ends a game early.
  • Finished games against the computer are counted in the statistics, separately for each strength.

The opponent

A grandmaster opponent

Built on mathematical proof, not guesswork.

In 1988 Victor Allis showed in his master’s thesis at the Vrije Universiteit Amsterdam that the player who starts can always win. The engine of Connect4 Vanilla uses the rules from that work, a proof-number search and an opening book of proven positions.

On “Very strong” it is extremely hard to beat. Can you do it?

Victor Allis: “A Knowledge-based Approach of Connect-Four”, master’s thesis, Vrije Universiteit Amsterdam, 1988

60,499proven positions in the opening book
5playing strengths, from Beginner to Very strong
1988Victor Allis solves the game

Made by

Credits

Idea & Programming

Christoph Nowak

Computer Opponent

Connect4KitBased on the Connect4AI engine, after Victor Allis’s master’s thesis (1988)

3D Model & Graphics

Christoph NowakMade with Blender

Music & Sounds

Suno AIMusic generated with AI, Suno Pro subscription (commercial use). Real sounds recorded from real games.

Font

Black Ops OneJames Grieshaber, Eben Sorkin · SIL Open Font License 1.1

Testing

Hans-Jürgen Dutt

Built with Swift · SpriteKit · SceneKit

Get in touch

Contact

Questions, feedback or found a bug? I look forward to hearing from you.

Developer

Name
Christoph Nowak
E-mail
iphone@nowaks.de
Phone
+49 151 21232279